
Hold
HOLD is a fast, minimalist arcade game about movement, timing, and surviving one more second.
Drag left and right to guide your craft through an endless flow of obstacles. Press and hold the play area to slow time, but watch your Time Energy: every second you spend in slow motion matters.
Take risks, skim past obstacles, and build your Flow. Near misses add bonus distance, increase your combo, and restore Time Energy. Collect coins during each run, unlock new craft colors, complete daily goals, and keep pushing your best score higher.
Features
- Fast endless score-chasing gameplay
- Drag controls for mouse and touchscreen
- Hold-to-slow-time ability with rechargeable energy
- Near-miss bonuses and Flow combos
- Coins and unlockable craft colors
- Daily goals and persistent best scores
- Short interactive first-run tutorial
- Music, sound effects, pause, retry, and instant restarts
Controls
- Move: drag left or right
- Slow time: press and hold the play area
- Recharge: release; near misses and coins also restore energy
- Pause: select the pause button at the top-right
Current build
HOLD is in active development. The complete core loop is playable, but balance, browser performance, mobile behavior, audio, and interface polish are still being refined.
If you test the game, please leave a comment with:
- your browser and device
- whether the controls felt responsive
- your best distance
- any visual, audio, loading, or performance issue you noticed
Built in Unity by Kanonhead.
Slow time. Survive the flow.
| Updated | 8 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | Kanonhead |
| Genre | Action |
| Tags | 2D, Arcade, Casual, Endless, Fast-Paced, High Score, Minimalist, Score Attack, Singleplayer, Touch-Friendly |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |
Development log
- HOLD Is Back - Rebuilt for One More Run8 days ago




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